#gamedev noob
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(putting these doodles into separate posts now bc it would get wayy too long if i didnt)
for the random suggestions post;
fleurie1 replied: "maybe some plants? worldbuilding always cheers me up :)"

tree and its fruit, maybe .... Königsbeere (kingsberry) ? thought about a name for half an hour and still couldnt find a good one xD
i like the design tho so im probably gonna use it in some of my projects (mostly my game project .. if that ever bears fruit)
#ganondoodles#art#random#worldbuilding#can you call it that#idk i always just wanna make tasty looking fantasy fruits#perhaps one day i will get to gamedev#as of now im still procrastinating drawing the last few sprites for a dumb little test game#bc i just want to get into making the one i want to make#but i know you shouldnt do that as a complete noob
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should i talk about the shitty gamdev im partaking in, post shitty devlogs and share the shitty assets im trying to make???
#im using shitty purposely here#not bc i suck bc im never good at anything etc#but bc i suck in the way of being a beginner. shitty in the same vein as anne lamott's shitty first drafts#giving myself permission to suck and being okay with it bc its supposed to suck bc im a noob#otherwise idk i could even attempt. you know?#but. anyway. would it be worth it to document my gamedev journey???#idk! probably#might do it anyway#we'll see#to the void with love
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Entry #1 - "The Death Of Old Me"
Um, hello, Tumblr.
I've never written a blog posts before, and even with so many letters.
And I've never shared my thoughts with any kind of audience (and yeah, even 0 followers counts - my words are still leaving my mind and entering the internet... someone might read them).
So, where do I even start?
On May 11th, something inside me snapped - or maybe clicked. An actual reboot of the self. Version 2.0 of "me" woke up.
It was a Sunday. I was playing ESO like always, running around Cyrodiil, kiting noobs in the tower at Faregyl. But then the lag hit. Nothing huge - ping was "normal" (for me), hovering around 150-200. But my heals wouldn't work. I couldn't bar-swap in time. Some PvE clowns with heavy attacks ended my ass.
It wasn't even a fair loss. That's what pissed me off. It wasn't a misplay. I just died because some hamster powering ZOS's servers decided to take a nap.
It wasn't the first time that happened. But this time, something broke. I rage-quit, uninstalled the game on the spot.
That was 7,000 hours of my life, gone.
Don't get me wrong - I'm grateful for ESO. It gave me so many emotions, so many moments. I met my friend there - and we still talk. That alone made it worth it.
But... I was done. Tired of throwing my hours into the void.
After that, I didn't know what to do and launched BG3 (yes, wasting my time xD again). Continued my solo-honour run with Lae'zel - my goddess. Everything was going great until I died in the Githyanki Creche. Got hit with fear spell twice, couldn't control, watched my health vanish. Game over.
I closed the game and just sat there.
Didn't uninstall it this time - my co-op run with that same ESO friend is still unfinished.
And after this second failure in one day, I suddenly decided that it was fucking time to change something in my life. I don't even know why this thought came up. Probably. This was the peak of my despair in reality. It's about how I spend my free time.
See, I've been burnt out for months. Tired of studying. Tired of game dev. Tired of surviving. Tired.
I used to dream of working in IT, in gamedev - but when I got there... I burned out in a few months. People warned me: it's not for everyone. And they were right.
Well, okay, but I closed this childhood "dream" myself. I saw for myself from the inside what kind of shit it is - IT and gamedev.
Before gamedev, I worked as a project manager at a startup at the university where I study. I worked there for a year and quit. The reason is the same - I'm burned out. Corporate culture, bureaucracy, just a lot of formalities, papers, reports of some kind, interaction with some "wooden" people from education. Ugh, fuck it. Well, a lot of communication with people.
I'm an introvert - but not antisocial. I like talking to people. Just not when it's mandatory, not when it's meaningless.
The only thing I miss about this job as a manager is my team. Cool guys, it was a mega vibe to work. I lost contact with them, but that year of communication with them was great.
And so, we return to the present. In two months, I leave my current job. Where to? Education.
Yep. I'm a licensed teacher. Computer Science. Probably going to teach in a school - they get paid better than college instructors in my country. Strange, huh? At least no one will force me to publish useless "research". Ughh.
It may seem like I'm some kind of dead inside, but no xD I'm just in such a mood right now. When I'm alone with myself, when I'm not doing anything, when I'm just lying there listening to the silence...
But when I have to work or interact with society for survival, I switch, it's not a problem. And I leave all my very important thoughts "for later" when I come home and can be again... by myself.
And that's exactly why I decided to create and run a blog. This blog is me refusing the mask. This blog is me, being me - not just inside, but out in the open.
Even if no one reads this. Even if I'm just screaming into the void. Better than rotting alone with my thoughts. Yes, I can talk to the ChatGPT. But it's not the same.
I've always wanted to draw. Always loved visual art - beautiful, grotesque, emotional, abstract. I love looking at it. And deep down, I've always wanted to create it. To make it. To show what I feel, see, imagine - on paper.
I used to do motion design, too. Had an Instagram where I posted short animations. It was my little window to the world. I didn't care about popularity. I just wanted it out there.
Found a still image I liked? Gave it motion. Gave it breath. That feeling was incredible. But I stopped. Burned out again, maybe. Who knows...
And so. May 11th. "Me" version 2.0 suddenly wakes up and whispers, "It's time. If you don't start today, then never".
So I got out the nibs, the ink, the paper - leftover from a short-lived calligraphy phase - and I started drawing. Scratching. Carving.
That sketch - the one pinned to this post, the one on my avatar, my banner - that was my first Entry.
It's how I felt. Skewered. Pinned by life. Torn apart.
But more than that - it was the death of my old self.
That figure impaled in the drawing? That was me. My old self.
And the one holding the spear? That was me too. The new me.
I don't even want to remember the old version. It was fake. A product of societal expectations. Tired, shallow, performative.
So here I am. Version 2.0. Not perfect. Not polished. Just real.
I'm leaving game dev. I'm chasing stability. But more than that - I'm chasing feeling.
I want to live. Not exist.
Yes, I wrote a lot of things in the very first post. But it's probably necessary so that if a some viewer comes in, they'll understand who I am in general and what's waiting for them here.
Maybe I'll even find people who understand my condition, maybe they'll even like my scratches on paper. We'll just talk, we'll just live. Sharing emotions. After all, what else is the meaning of life, if not in emotions.
I'm going to keep making art - even if it sucks. Especially when it sucks. I'll learn. I'll improve.
But most importantly, I'll feel. I'll express.
Um, I probably need to say a few words about the sketch itself.
Each Entry is a ritual. Each scratch of the pen, a release.
This first Entry is a tribute to Michael Kirkbride - the lunatic genius who inspired my visual style. His drawings look like religious hallucinations, and I fucking love that.
I don't aim for realism or "skill". I'm not here to be a master. I'm here to be honest.
Sometimes I'll make garbage. Sometimes it'll resonate.
But always - it will be mine.
So if you're reading this, and you feel even a spark of recognition - welcome.
We're alive. And that means everything.
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Hexid Intro Post
Name : Hexid
Role : Artist, writer and programming helper
About me : Hiii!! I'm a noob indie gamedev! I'm a big fan of romance and horror, especially in vns! I'm looking forward to working on the project and hope everyone enjoys it!
Favorite visual novels: Killer chat, Pulsatio Cordis, Her tears were my light, Locked heart
#introductory post#blog intro#blog#ask blog#introduction#intro post#introducing myself#visual novel#yandere#tainted sweetly
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if any gamedevs would like to info dump on me about their projects and/or talk code stuff, that's exactly the kind of shenaniganry my DMs are open for 😳 get in there and give me the deets... noobs welcome ~
#jibberjabber#gamedev#try as i might i cant get my friends interested in coding...i just gotta meet some handsome coders!
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Desatar los secretos del Desarrollo y Gestión de Videojuegos 🕹️✨ – ¿El Santo Grial del Entretenimiento Moderno? Cada vez que empieza una aventura en el vasto universo de los videojuegos, no solo nos embarcamos en una odisea de pixeles y polígonos, sino en una travesía de creatividad y gestión sin igual. ¿Estás listo para desempacar algunos trucos del oficio? 🧙♂️**El Arte del Desarrollo: Más allá de Hechizos y Encantamientos** - *La Idea*: Todo gran juego comienza como un esbozo en una servilleta o una idea fugaz en la ducha. Agarra ese rayo de inspiración y corre como si fueras perseguido por un enjambre de creepers. 🏃♂️💥 - *El Diseño*: Si logras que tu abuelita entienda la mecánica de tu juego con solo explicárselo, vas por buen camino. Sencillo pero retador, como conquistar el último pedazo de pizza en una reunión familiar. 🍕🎮 - *La Programación*: Aquí es donde la magia se vuelve real. No temas a esos bugs más que a una palanca de mando descompuesta – para eso están los parches y actualizaciones. ⚙️**La Maestría de la Gestión: Orquestando la Video- sinfonía** - *La Planeación*: De aquí parte todo éxito. Si fallas en esto, no te sorprendas que tu juego termine más perdido que un noob en una partida hardcore. 🗺️🎶 - *El Equipo*: Cada miembro es vital, desde el diseñador gráfico hasta el programador nocturno adicto al café. Coordínalos como si dirigieras un Raid Boss, donde cada estrategia cuenta. 🚀**Despegando hacia el Espacio del Mercado: Lanzamiento y Más Allá** - *Marketing*: Si tus estrategias de marketing fueran un personaje de juego, ¿serían el heroico paladín o el villano olvidado? Haz que la voz de tu juego resuene más que la música de inicio de tu saga favorita. - *Mantenimiento*: No dejes que tu juego sea solo una maravilla de lanzamiento. Dales a tus jugadores razones para regresar, igual que esa vieja arcade que nunca deja de ser divertida. 🕹️👾 - *Comunidad*: Cultiva una base de jugadores más leal que un Pikachu con su entrenador. Y recuerda, un foro feliz puede ser tu Escudo Hyliano contra los trolles. La creación de un videojuego es como orquestar una sinfonía pixelada mientras sorteas obstáculos cual runner en endless mode. Pero con pasión y estrategia, te aseguro que es posible marcar la diferencia en el corazón de los gamers de todo el mundo. ¿Crees que tengo razón o tengo más bugs que un juego en beta? ¿Qué es para ti indispensable en el desarrollo y gestión de videojuegos? 🎲⚔️ Comenta tus impresiones y, si te ha gustado este paseo virtual, no dudes en etiquetar a ese compatriota del joystick que disfrutaría de esta partida. #DesarrolloDeVideojuegos #GestiónCreativa #GameDev #GamingCommunity #InnovaciónDigital #Videojuegos 🚀🎮👨💻👩💻
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202024.03.22, 6:14am
Some things about State of Unreal 2024.
animation short won an Oscar or smth.
got me curious to try UEFN, especially because from April all UEFN creators will have a free year of Marvelous Designer. UEFN also supports Metahumans import at least for npc now.
Connect store for the Marvelous Designer has a lot of free stuff, which is now more compatible with Unreal Engine. The temporary license above probably doesn't include Unreal Engine itself usage, but I guess it will be ok to just import a couple of costumes etc.
I lack space on PC, but once I'll clean it up a bit, I want to seriously roam around UEFN features, even tohugh my primary objective is always Unreal Engine.
The UEFN part allows to earn while basically being a total noob and a modder, not fully dev like with UE. It is still awesome tool for prototyping and for younger gen to learn. It also has its own programming language (verse, which is also coming to Unreal!). I kept skipping UEFN because I do not play Fortnite and am not particularly interested in working on fan art/modding stuff, my aim is always commercial. But it seems worth checking now.
Oh, and Lego Fortnite looks very good, will check all the related experiences as well. also a lego cat game? they know how to sell it..
Apparently Connect + MD is a good side hustle idea. Both are more applicable to some people I will suggest it to, not me.
insane giveaway of 500 animations (mostly walking cycle, seamless). Animations will be more natural due to some updates, which allow to pick combos based on the environment. Also from upcoming updates in the roadmap: animations adapt to moving environment.
environmental stuff that allows to make realistic snow coverage, frosting, footprints etc. (dynamic tessellation)
the smoke visuals from Marvel's trailer were insane. UE is notorious for lagging a bit in terms of water simulation and similar natively (without special addons etc), I guess it got fixed. (i can be talking out of my ass here< I'm too noob to know)
Epic store comes to mobile. I wonder how much will everything lag or maybe they will finally optimize the Launcher. So, it will be an alternative to Android and Ios app stores.
Unreal was used in +800 film & tv projects in a year
On top of Fortnite modding, you can do same in Lego islands
IP based games future. potentially earn from fan games and mods of your fav games. currently only related to fortnite and lego, but may be applicable to other brands, who knows. would be awesome to do so with Resident Evil, the fan community already does insane stuff for free. Seems to be Disney is joining which i am not super thrilled about because Disney.
Oh, Crono mmo had a cute dragon and some intreresting visuals.
It was also cool to see a lot of women of the industry presenting new features they use themselves as well as being in lead positions for some of the very well known titles etc. I do not watch much of such conferences, but what comes to mind from such instances is only actress from Hellblade coming to stage and some indie devs.
Overall, so much stuff to check out and to wait for next, I am very glad I have a bit of knowledge and experience to ride the Epic train for this long instead of only hopping into it now. Years ago I chose engine for gamedev, I made a right choice. The stuff the team delivers for the community for free is just insane.
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So I learned some proper 3D basics this last week... Still mega wip (rigging is not anywhere near done lmao) but I'm really wanted to share my first proper character model. Say hi to the player character, Oto!
Journal/thoughts or whatever + some extra pics below
Me and another one of the guys I worked on Rosa with are remaking the game from scratch in 3D this time. We also aren't making it for a class this time so we're free to do whatever whenever and frankly, it feels great.
This is a placeholder for a prototype/internal demo, so this model will definitely be replaced at some point. I've learned so much and enjoy modelling so much that I have an itch to redo the entire model right now! But I won't. Other things need to be worked on for this demo lol
I've made a lot of mistakes. Good lord. This guy has taken me an embarrassingly long time to model, rig, and texture because I'm slapping various tutorials together and learning as I go Maybe I went a bit overboard for a player model who is most likely going to be pretty small on the screen and then scrapped in time but hey: I have a lot of fun doing it :3
-Donu
#blender3d#3d modeling#3d artist#blender noob#character design#original character#gamedev#indiedev#no this is not a proper render yes I know how to render go away this is wip
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Hey everybody! We're expanding BEYOND THE TWEETER-VERSE and have found ourselves a new home on Tumblr! Fitting since we started all the way back in 2005 ;) We're going to be slow posting here for a while whilst we figure this all out, but howdy! We're Wraith Games, an indie game worker collective from Ohio making our first big game, Collapsus (which is coming to Switch, Playstation, Xbox, Steam, and mobile... whenever it's actually done).
Glad to be here 💜
#game development#gamedev#indie games#indiedev#indiegamedev#how do hashtags work#tumblr noob#twitter exodus
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Setting up signals and mouse detection
The title sounds almost professional, lol
Today got to godot again, although nothing particularly interesting. Usually if I have several ideas for something, I leap from one to another, and this is the case. I temporarily moved away from the platformer tutorial, instead trying to figure out what I may need for a tiny escape room game. It's not much actually. What's a point and click game is, when broken down to its simplest components? Basically the following:
Display sprites and UI
Detect clicks on specific areas on the screen
Run some code (mostly change sprites to other sprites and change variables)
Show a cutscene when solved the puzzle
If the first one is super-duper easy and I've done that before, the second one gave me some moments of shame. I've expected it to be two clicks, not a big deal, wheeesh-and-whoosh! But it did not work! Would you imagine?! On the first attempt I connected appropriate signals but placed them in func _ready(), the result was... expectedly bad. For some reason I thought we should check mouse position every frame. Another mistake was to actually call signal-related functions, so instead of checking if mouse is over one of the test shapes it would execute them straight away.
Oh, and function names are not similar to outputs because at first I drew two shapes via polygon2D, which it turned out does not simply scale. People online said you have to adjust anchor points position instead. So godot logo it is! This setup finally allowed me to detect mouse cursor and scale test images as intended (just noticed the cursor did not make it into the screenshot; its on the purple logo):
The code which worked:
func _on_triangle_mouse_entered() -> void: print('This is the purple one') $Purple/CollisionShape2D.set_scale(Vector2(1.25, 1.25)) $Purple/Icon.set_scale(Vector2(1.25, 1.25))
func _on_purple_mouse_exited() -> void: $Purple/CollisionShape2D.set_scale(Vector2(1, 1)) $Purple/Icon.set_scale(Vector2(1, 1))
func _on_rectangle_mouse_entered() -> void: print('This is the green one') $Green/CollisionShape2D.set_scale(Vector2(1.25, 1.25)) $Green/Icon.set_scale(Vector2(1.25, 1.25))
func _on_green_mouse_exited() -> void: $Green/CollisionShape2D.set_scale(Vector2(1, 1)) $Green/Icon.set_scale(Vector2(1, 1))
(jee, there must me a better way to paste code into tumblr)
Area2D refused to scale at once too, throwing its children all other the canvas, so I had to scale the children separately. No idea why is that and if there is a better way. But it works.
And lastly the code for checking for a mouse click, so my holey memory did not lose it.
func _on_purple_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void: if event.is_action_pressed("click"): print("something")
I did not even open the input map before (however I have a shadow of a memory of a tutorial where you have to), and it was a pleasant surprise how easy it was to set custom inputs. Basically similar to changing key bindings. It allowed to count as a click touchpad click and phone tap at the same time.
I can now get to drawing first sprites! You know it's so funny how happy all this is making me. I realize how basic this knowledge is, and how infinitely far away I am from being an actual developer. And yet there is a bit of a pride. This may be how people feel when their toddler makes his first steps, clumsy, silly and immediately falling. But through this falling he will one day run.
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oh no, i tried pixel animation again and now im afraid ill fall back into wanting to do gamedev even though i literally have to learn everything still and its not doable in the time frame my brain wants it and i still have so much else to do hhhhhhhhhhhh
#ganondoodles talks#personal#animating is so funfndjkgndjknjdk#im waiting for the next stable godot version to try coding again#and i dont got the money to buy the music programms#also im still pretty sure im straight up digging my own grave here bc what i wanna do is likely not possible and i aM A NOOB#if gamedev veterans dont do it theres gotta be a reason hahaaaaaa
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How often have you felt this? You are just about to win the race! You can taste glory.. but then.. you hit a piece of Cheese! Darnit! And the whole thing is lost.
#indiedev#indie developer#indie game dev#gamedev#game dev#indie games#indiegame#game testing#im a noob
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are you gonna be doing twine or hosted games stuff 👀✨
I don’t know what hosted games is, and I’ve only used twine in passing. I already know how to use ren’py (the VN engine used to make Doki Doki Literature Club!) but I’m also wanting to learn adventure creator, which is unity-based. If I can figure out adventure creator, then the goal would be to make something kinda similar to a point and click game like Fran Bow. Otherwise for these earlier projects I might do a pure visual novel just to get my feet wet because I’m very much a gamedev noob. 🤔
The first project I want to tackle is the little red riding hood-themed gothic horror romance. Plot-wise, that one is much smaller in scope than the other modern-day game I have planned.
I have some side blogs for these projects that I hope to populate with stuff like concept art and gamedev updates eventually…
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My first day with Marvelous Designer... Loving it! . #cuteanimal #marvelousdesigner #noob #gamedev #indiedev #nzgamedev #npc #indiegames #ai #clonethegame https://www.instagram.com/p/ByUR78fn-di/?igshid=1wx2zuhpcm4hu
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My gameing battlecries:
"I'm pressing the wrong button!" "I don't know what I'm doing, " Atl 1: "but I think it's going well! " Alt 2: "but I'm not dead yet! " *proceeds to die*
#gamedev#gaming#noob#n00b#a total noob#dirt is good#dirt is awesome#castle crashers#noob and proud of it#that's just me dieing#repeatedly#imma own this death count of me dieing loads#imma own this death count
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